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ANIMAL FARM

ANIMAL FARM by George Orwell 144 pp. Penguin Group. £8.99. (Ages 13 and up) ISBN 9780141182704 Rating: ? Stars     This book is set in a future when animals are much cleverer than now. And because of their cleverness, the pigs started a revolution against the humans. Pigs could speak fluently in English unlike the other animals, and that gave them the power to be leaders. But, the story that follows only happened a few years after that...     Their first leader, Old Major, was kind and fair who knew animals should be equal. But when Napoleon became the leader it was very unpleasant. He made a rule that allowed the pigs to have better food and that forced all of the other animals to work crazily hard every day and night. That wasn’t enough, Napoleon wanted more power.     He decided to kill his brother, Snowball, so that he would be the only leader. Snowball was admired because he came up with a clever idea to build windmill. Sn...

The Secret

January Giveaway: Feyland Trilogy

What if a high-tech computer game was a gateway to the dangerous Realm of Faerie?

WHEN A GAME…

Feyland is the most immersive computer game ever designed, and Jennet Carter is the first to play the prototype. But she doesn’t suspect the virtual world is close enough to touch — or that she’ll be battling for her life against the Dark Queen of the faeries.

TURNS REAL…

Tam Linn is the perfect hero — in-game. Too bad the rest of his life is seriously flawed. The last thing he needs is rich-girl Jennet prying into his secrets, insisting he’s the only one who can help her.

WINNING IS EVERYTHING…

Together, Jennet and Tam enter the Dark Realm of Feyland, only to discover that the entire human world is in danger. Pushed to the limit of their abilities, they must defeat the Dark Queen… before it’s too late.

INSIDE THE GAME...

Jennet Carter escaped the dark faeries of Feyland once. Now, fey magic is seeping out of the prototype game, beguiling the unwary and threatening everyone she cares about.

MAGIC...

Tam Linn may be a hero in-game, but his real life is severely complicated. Still, he'll do whatever it takes to stop the creatures of Feyland, even if it means pushing Jennet toward the new guy in school--the one with an inside connection to sim-gaming... and the uncanny ability to charm everyone he meets.

ALWAYS WINS...

Despite the danger, Jennet and Tam must return to Feyland to face the magic of the Bright Court--and a powerful new enemy who won't stop until the human world is at the mercy of the Realm of Faerie.

THEIR LAST CHANCE…

Jennet Carter and Tam Linn are almost out of time. Feyland, the most immersive computer game ever designed, is about to be released into the world—along with the Realm of Faerie’s dangerous magic.

WIN THE GAME…

The faeries, desperate to break free from their realm, have set treacherous plans in motion. Despite magical allies of their own, Jennet and Tam have no idea what dire threats await, both in-game and out.

OR DIE TRYING…

Battling for their lives against the united powers of the Dark Queen and Bright King, Jennet and Tam’s quest to stop the fey takes them into the perilous Twilight Kingdom, where illusion reigns—and magic can break all the rules.

I was given the opportunity to read arcs of all three of these books, and I loved them! I love many books about faeries, including books by Melissa Marr, Holly Black, Charles de Lint, Maggie Stiefvater, and Tiffany Trent to name a few. And something all of these authors have in common is that they do faeries right! Meaning, it's not some random mess of winged-creatures. They're faeries based on ancient lore, often involving courts. Anthea Sharp, like the authors mentioned above, knows her faery lore. And adds a unique twist with the gaming. I'm not a gamer (except occasional Guitar Hero), so don't let that twist put you off.

And... since I loved these books so much, I'm giving away ebook copies. Amazon, Barnes and Noble, or Smashwords... your choice.

a Rafflecopter giveaway

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