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ANIMAL FARM

ANIMAL FARM by George Orwell 144 pp. Penguin Group. £8.99. (Ages 13 and up) ISBN 9780141182704 Rating: ? Stars     This book is set in a future when animals are much cleverer than now. And because of their cleverness, the pigs started a revolution against the humans. Pigs could speak fluently in English unlike the other animals, and that gave them the power to be leaders. But, the story that follows only happened a few years after that...     Their first leader, Old Major, was kind and fair who knew animals should be equal. But when Napoleon became the leader it was very unpleasant. He made a rule that allowed the pigs to have better food and that forced all of the other animals to work crazily hard every day and night. That wasn’t enough, Napoleon wanted more power.     He decided to kill his brother, Snowball, so that he would be the only leader. Snowball was admired because he came up with a clever idea to build windmill. Sn...

The Secret

Guest Post: Elisabeth Wheatley

Three Things In Fantasy Books That Drive Me Crazy @_@

The beauty of true fantasy is that there are about three rules. You need magic, you need a magical world, and you need a bad guy. Beyond that, there really isn’t a whole lot to restrict the story. But...(yes, the dreaded “but”)...there are three things that are the equivalent of talons on the chalkboard for me. Okay, okay, so I admit that technically I can’t take off points if a fantasy book isn’t historically accurate, but these are things to do with the weaponry and lifestyle. So they count, right?

1. Knights being hoisted onto horse’s back via a pulley system

I haven’t seen this one in awhile (I think the last time I saw it was in The Once and Future King), but I will mention it anyway. In reality, a knight’s armor was heavy and uncomfortable, but it wasn’t so heavy that they couldn’t mount their horses. If it had been that heavy, ground combat for knights would have been a death-sentence, particularly if they were going up against lighter footsoldiers. There was the problem of knights easily expiring from heatstroke because metal, of course, doesn’t breathe, but that’s a topic for another time.

2. Boiling oil poured from castle during siege

I’m sure we’ve all seen this one, right? The bubbling-hot, pitch-black goo sent raining down on the heads of screaming invaders and then set on fire with a flaming arrow. I think this one was in Christopher Paolini’s Inheritance, though I’d have to check. Boiling oil looks really intense and scary and, let’s face it, morbidly cool. But I’ve found mixed reports on this one. Some say that it was used while others say that oil was too expensive for it to be literally thrown out the window. Boiling water was sometimes used, as well as animal fat, heated sand, resin, pitch, and they would have a similar effect. But oil was something that needed to be saved, especially if you were in a siege and didn’t know when you would be able to resupply.

3. “Fired” an arrow

This one bugs me the most and I can thank my former-Marine, Naval Academy-graduate father for ruining this term for me. A number of writers use this term. Heck, The Lord of the Rings movies used this term a number of times. But I started thinking about it one day and asked my father if it was accurate. He confirmed my suspicions that the term “fire” in reference to volleys, did not come into use until the advent of firearms. Up until that point they said “loose,” which makes more sense, right? I think they did sometimes use fiery arrows, but not enough to make the term “fire” stick.

Any writer could get away with any one or all of these things. They’re all subjective to how “accurate” the writer wants his/her fantasy story to be. But they still drive me bonkers! Now the question is: Are they going to bug you?

Check out the trailer for Elisabeth Wheatley's The Secrets of the Vanmars.



Janir had the misfortune of being born with one of the hated Argetallams for a father. But unlike other Argetallam children, she was mostly granted a normal childhood, away from the rest of her family. It looked as if she would live a relatively normal life as the foster-daughter of a powerful lord. Until one critical day Janir’s powers awakened and she became entangled in a young enchanter’s quest for a long-lost treasure called the Key of Amatahns...


After her adventures with the Key of Amatahns, sixteen-year-old Janir Caersynn Argetallam returns home to find Brevia on the brink of war with a neighboring country, Stlaven. Her foster-father and even Saoven—a brave young elf warrior—think it will be safe at the castle where Janir grew up. However, while trying to unravel a looming mystery, Karile—self-taught wizard and Janir’s self-appointed best friend—becomes certain that there is danger in the mountains surrounding Janir’s childhood home and that it has something to do with Stlaven’s most powerful family, the Vanmars…

Elisabeth Wheatley started writing very short (and rather silly) stories when she was around six. She became a voracious reader and after being practically forced by her cousins to watch Disney's version of "The Lion, the Witch, and the Wardrobe," she developed a chronic passion for fantasy.

Elisabeth eventually went to work on what would become "The Key of Amatahns" when she was eleven. "The Key of Amatahns" is the first in the seven-book series, "Argetallam Saga."

When she isn't spellbound by reading fantasy books and writing her own, Elisabeth trains and shows her Jack Russell Terrier, Schnay, makes goat cheese, and studies mythology.

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CITY OF FALLEN ANGLES

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GRACE

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Book Review: Conning for Keeps (and giveaway)

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