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ANIMAL FARM

ANIMAL FARM by George Orwell 144 pp. Penguin Group. £8.99. (Ages 13 and up) ISBN 9780141182704 Rating: ? Stars     This book is set in a future when animals are much cleverer than now. And because of their cleverness, the pigs started a revolution against the humans. Pigs could speak fluently in English unlike the other animals, and that gave them the power to be leaders. But, the story that follows only happened a few years after that...     Their first leader, Old Major, was kind and fair who knew animals should be equal. But when Napoleon became the leader it was very unpleasant. He made a rule that allowed the pigs to have better food and that forced all of the other animals to work crazily hard every day and night. That wasn’t enough, Napoleon wanted more power.     He decided to kill his brother, Snowball, so that he would be the only leader. Snowball was admired because he came up with a clever idea to build windmill. Sn...

The Secret

Book Review: Feyland: The Dark Realm

I forbid ye maidens all 
who let fly your lovely hair 
to go down to Carterhaugh 
for young Tam Lin is there

WHEN A GAME... Feyland is the most immersive computer game ever designed, and Jennet Carter is the first to play the prototype. But she doesn't suspect the virtual world is close enough to touch -- or that she'll be battling for her life against the Dark Queen of the faeries.

TURNS REAL...

Tam Linn is the perfect hero -- in-game. Too bad the rest of his life is seriously flawed. The last thing he needs is rich-girl Jennet prying into his secrets, insisting he's the only one who can help her.

WINNING IS EVERYTHING...

Together, Jennet and Tam enter the Dark Realm of Feyland, only to discover that the entire human world is in danger. Pushed to the limit of their abilities, they must defeat the Dark Queen... before it's too late.


I have to admit when I picked up Feyland: The Dark Realmby Anthea Sharp I was nervous. While I love books about faeries, I'm really picky about the use of folklore. Thankfully, Anthea Sharp knows her lore.

Our two main characters are Jennet Carter and Tam Linn. I love the names. They come straight from the Ballad of Tam Lin, an old Scottish ballad. In the prologue, Jennet is playing the final level of the new Full-D sim video game, Feyland. It's not available yet, but her father is a developer of the company, so she is the first person to play it. And, hopefully, to win it. But the final level brings her face to face with the Unseelie Queen. And... she loses. The dark queen takes a bit of her soul. Sounds interesting, yes? Only the energy the dark queen takes is real. But she has a chance to get herself back. But she needs to find a champion. On to chapter one. Months pass. Jennet and her father move after a terrible tragedy within the company where one of their own, Thomas Rimer (another name I love), dies. The game is off-limits to Jennet, but that won't hold her back. She meets Tam and invites him to game.

Another thing that caused my initial unease was the addition of gaming. I'm not a gamer. Well, I rock out like a fool with my Guitar Hero, but the sim thing is not for me. Also... technology and faeries... it didn't sound like it would mesh. But when Jennet and Tam sat down to play, they didn't just go into game. They entered Faerie. Puck was a great addition, and I loved seeing brownies, will o' wisps, and more faeries.

This story was interesting and beautifully told. It definitely surpassed my expectations. The use of folklore was fantastic. A lot of what happened I guessed, and knowing the Ballad of Tam Lin, I guessed the ending, but that didn't take any of the enjoyment out this wonderful story. Definitely check it out, and if you need more convincing check out Anthea Sharp's website to read an excerpt.

*lines at the top are the chorus of Tricky Pixie's Tam Lin, my favorite version. You can hear the entire song on the website, or buy it if you need it on your iPod. ; )

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CITY OF FALLEN ANGLES

CITY OF FALLEN ANGLES The Mortal Instruments Book 4 by Cassandra Clare 480 pp. Margaret K. McElderry Books. $13.99. (Ages 13 and up) ISBN 9781481455992 Rating: 4 Stars   This book is a start of an new adventure. The enemy has lost and a new one rises. I think it is a good idea the author made a new enemy. Now the book wont end!   I don't like how the author divides the book into many parts. It makes me think its a very large book and sometimes I get bored. It makes the book seems like a very very big book. And most pages are wasted for the page to say a new part and also the quote/poem the author has made.   In a new story there will be new characters. The villain in the book has lost now if the next villain will be bigger new characters will come. The are new characters now like Mia, Jorgan and other characters.   I don't like the part when a partner does not let the other one go in a fight because they don't want to lose them. Its like making a...

GRACE

GRACE By Morris Gleitzman 192 pp. Puffin. £6.99. (Ages 12 and up) ISBN 9780141336039 Rating: ? Stars We borrowed this book twice from the library but the first time I didn’t read it because I was busy reading other books. You may think that I finally started reading this book because it had a really cool cover or because the name sounded exciting. If you did think one these things then you are completely wrong because the front cover was only a picture of a girl and the name of the book was the name of the girl, Grace. The reason I read this book was actually because I had been to the Red House Book Awards and he was one of the people that might have won the award, so I thought it must be a good book then and decided to read the book. You are probably wondering what the book is about. It is about a girl called Grace who starts doing what she calls ‘sins’. In her church the dad always gets the blame. Because of this her dad gets expelled, which means he has to go away and never gets...

Book Review: Conning for Keeps (and giveaway)

About the Book EBook: 110 pages Release Date: February 3, 2014 ISBN: 978-1662664719 Goodreads | Amazon | Barnes and Noble Lovers undercover… Secret Agent Marissa Jones has a gift. A con artist to the core, after deep hypnosis she can turn into someone else entirely. Marisa’s gift has gotten her into hot water over the years, but now more so than ever. With her smoking hot partner by her side, she needs to convince him that not only is she her true self, but also that she can be trusted—even in spite of her past. …or traitors to the cause? Trevor Harris has his own issues with the mission, he’s got revenge to seek, a cursed painting to secure, and Marissa’s sugary-sweet alter-ego to ignore. But when he releases Marisa from her mental cage and things get a little too hot, he ends up finding out what falling for a con artist really means—bigger trouble than ever before. I've been a fan of Seleste deLaney's work for a while. I read Gaming for Keeps when it came out and was thril...

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